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ROLE  Visual Design, Exhibition Design
CLIENT  Method, 2017
TEAM  Blake Hudelson (Interaction Designer), David Mayman (Interaction Designer) 

Scout was an in-house project created at Method to explore the potential uses of virtual reality in classrooms. No two students are the same, so why do we still use a one-fits-all approach to education? The team explored interactive learning, and created a VR demo of a system that evolves with students as they learn about photosynthesis.

ROLE  Visual Design, Exhibition Design
CLIENT  Method, 2017
TEAM  Blake Hudelson (Interaction Designer), David Mayman (Interaction Designer) 

Scout was an in-house project created at Method to explore the potential uses of virtual reality in classrooms. No two students are the same, so why do we still use a one-fits-all approach to education? The team explored interactive learning, and created a VR demo of a system that evolves with students as they learn about photosynthesis.

ROLE  Visual Design, Exhibition Design
CLIENT  Method, 2017
TEAM  Blake Hudelson (Interaction Designer), David Mayman (Interaction Designer) 

Scout was an in-house project created at Method to explore the potential uses of virtual reality in classrooms. No two students are the same, so why do we still use a one-fits-all approach to education? The team explored interactive learning, and created a VR demo of a system that evolves with students as they learn about photosynthesis.

ROLE  Visual Design, Exhibition Design
CLIENT  Method, 2017
TEAM  Blake Hudelson (Interaction Designer), David Mayman (Interaction Designer) 

Scout was an in-house project created at Method to explore the potential uses of virtual reality in classrooms. No two students are the same, so why do we still use a one-fits-all approach to education? The team explored interactive learning, and created a VR demo of a system that evolves with students as they learn about photosynthesis.

ROLE
Visual Design, Exhibition Design

CLIENT
Method, 2017

TEAM
Blake Hudelson (Interaction Designer), David Mayman (Interaction Designer) 

Scout was an in-house project created at Method to explore the potential uses of virtual reality in classrooms. No two students are the same, so why do we still use a one-fits-all approach to education? The team explored interactive learning, and created a VR demo of a system that evolves with students as they learn about photosynthesis.

I had the opportunity to create informational posters for the project. The target demographic (elementary and middle school students) informed the playful approach to color, typography, and layout.

I had the opportunity to create informational posters for the project. The target demographic (elementary and middle school students) informed the playful approach to color, typography, and layout.

I had the opportunity to create informational posters for the project. The target demographic (elementary and middle school students) informed the playful approach to color, typography, and layout.

I had the opportunity to create informational posters for the project. The target demographic (elementary and middle school students) informed the playful approach to color, typography, and layout.

I had the opportunity to create informational posters for the project. The target demographic (elementary and middle school students) informed the playful approach to color, typography, and layout.

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